@startuml
sprite $parking [48x48/16] {
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFEEEEEEEEFFFFFFFFFFFFFFFFFB00000
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00001FFFFFFFFFFB00000EFFFFFB00000DFFFFFFFFB00000
00001FFFFFFFFFFB00000EFFFFFB00000CFFFFFFFFB00000
00001FFFFFFFFFFB00000EFFFFF500000EFFFFFFFFB00000
00001FFFFFFFFFFB00000ABBBA5000002FFFFFFFFFB00000
00001FFFFFFFFFFB00000000000000009FFFFFFFFFB00000
00001FFFFFFFFFFB0000000000000002FFFFFFFFFFB00000
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00001FFFFFFFFFFB0000000000039FFFFFFFFFFFFFB00000
00001FFFFFFFFFFB00000CDDDEFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFB00000EFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFB00000EFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFB00000EFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFC00000FFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFF9777BFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000
000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000
000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000000
000000059AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA820000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define FA5_PARKING(_alias) ENTITY(rectangle,black,parking,_alias,FA5 PARKING)
!define FA5_PARKING(_alias, _label) ENTITY(rectangle,black,parking,_label, _alias,FA5 PARKING)
!define FA5_PARKING(_alias, _label, _shape) ENTITY(_shape,black,parking,_label, _alias,FA5 PARKING)
!define FA5_PARKING(_alias, _label, _shape, _color) ENTITY(_shape,_color,parking,_label, _alias,FA5 PARKING)
skinparam folderBackgroundColor<<FA5 PARKING>> White
@enduml